Use Find a Fix or N.O.W. if you know the problem but not the product. They are faster than scanning the full catalogue.
SEE THE WORK.
FIND YOUR FIX.
Search when you know what you need. Browse when you want to see everything. Every card below opens a teacher page first, so you can understand the resource before launching the clean classroom experience.
Daily Classroom Tools

The Fixes™ N.O.W.
Notice the room, name the outcome, choose the window, and get one strong-fit Fix.
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The Fixes™ Schedule V30
A locally saved classroom dayboard with Day Rescue, Morning Mix, bilingual labels and teacher-controlled Browse & Show.
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Signal Fix™
Turn Line Up, Carpet Move, Tidy Up, Materials, Quiet Talk, or Pack Up into one-touch team missions.
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Lineup Race™
Turn one of the day’s most repeated transitions into a visible baseline-and-improve challenge.
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Carpet Race™
Practise moving to the carpet with a clear finish point, a visible time and less repeated teacher narration.
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Morning Race™
A visible morning-arrival challenge for unpacking, getting ready and starting the day without repeated prompting.
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Tidy Up + End of Day Race™
A staged cleanup and end-of-day routine that moves from trash to bags to the final line with one visible sequence.
Explore teacher page →Curriculum Fixes

The Crew Fix™: The Last Delivery
Teams calculate routes, commit to a plan, watch it play out and adapt when the situation changes.
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The Multiplication Fix™
Whole-class multiplication fluency with array repair and local class-level memory.
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The Drawing Fix™
Thirty projectable drawing experiences using WATCH → WAIT → DRAW → CHECK.
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Showdown · Math
A fast projected math showdown.
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Showdown · Language
A fast projected language showdown.
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The Showdown Fix™: Phonics Edition
Play The Showdown Fix™: Phonics Edition, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.
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Showdown · Vocabulary
A fast projected vocabulary showdown.
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Showdown · Word Lab
A projected word-building showdown.
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The Shared Reading Fix™
A teacher-led shared-reading routine that turns miscues into visible bumps, tracks them locally and makes the reread matter.
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The Beat Fix™
Hear it, see it, clap it: a projector-ready 4/4 rhythm routine that makes beats, rests and subdivisions visible.
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The Fixes Quick Check
A four-level visual self-assessment support for PE, drama, dance, health and other performance-based learning.
Explore teacher page →Class Behaviour & Resets

The Fixes™ Mini Lessons: Premium
Eight Fixes, 24 original mini-lessons and 10 optional quick resets for real classroom habits.
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Fixes World™: Nine Worlds
Nine connected classroom worlds where schools compete in a fair weekly league, powered by real Clean Reps.
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The Clean Rep Games™
Nine sports-style classroom events turn real routines into clean, repeatable practice.
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The Fixes Program™ / Behaviour OS
A full-year behaviour practice system that turns expectations into visible models, short reps, classroom use and repair.
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The Fixes Missions™
Thirty short behaviour missions that turn reminders into repeatable practice.
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Mini-Lesson Slide Kit™
Projectable mini-lessons for the classroom moments teachers end up reteaching anyway.
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Manners Mixtape™
Twelve projectable tracks for greeting, conversation, gratitude, table manners, and everyday social routines.
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The Fixes Games™: 5-Day Reset
A five-day active classroom reset built around whole-class games and behaviour practice.
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The Fixes Special Delivery™
One sealed classroom delivery per school day. Practise a real routine, then unlock a creature or habitat surprise.
Explore teacher page →InterMissions & Empty Moments

Inter❤️Missions
Short teacher-led story experiences for mornings, transitions, substitutes, seasonal moments, and the last stretch.
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The First 20 Minutes
A 4–6 minute morning activation built for the opening stretch of the school day.
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The Last 20 Minutes™
Explore The Last 20 Minutes™, a teacher-led InterMission™ storyworld from The Fixes™. Preview the experience, then open the clean classroom version with no student accounts.
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Maplewood™
A storyworld-style classroom experience for short collaborative thinking and mystery.
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Substitute Files · Case One
A substitute-friendly story case built to give the class a clear shared mission.
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Substitute Files · Case Two
A second substitute-friendly story case for a shared classroom mission.
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The Day Everything Went Wrong™
Explore The Day Everything Went Wrong™, a teacher-led InterMission™ storyworld from The Fixes™. Preview the experience, then open the clean classroom version with no student accounts.
Explore teacher page →Indoor Recess & Whole-Class Games

Corner Cup™ LIVE: Northstar Snowfall
A winter race with falling snow, holiday atmosphere and a theatrical gift reveal.
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Corner Cup™ LIVE: The Phantom
A Halloween-themed race with dark skies, pumpkins and a theatrical phantom moment.
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Corner Cup™ LIVE: Canyon Circuit
A different race environment with winding canyon scenery, neon tracks and a quick class payoff.
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Corner Cup™ LIVE: Championship
A neon six-lane spectacle for quick races and longer team championship moments.
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The Flip Fix™
One shared deck, five rounds, and a genuine choice: stay in or bank what you have.
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The One More Fix™
A five-round, one-screen dice game where everyone chooses when to bank their points.
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Indoor Recess Arcade™
Projectable whole-class games for indoor recess, transition gaps, bonus time, and Friday energy.
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FLAGSHIFT™
A schoolyard capture-the-flag strategy game where classroom teams make five-second decisions on one shared board.
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FLAGSHIFT™ Six-Squad
Six squads, one projected playground, random turns, prison, rescues, flags, and scoring.
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Roll The Room™
Six classroom sides, six dice, moving alliances and automatic Room Rolls.
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Corner Cup™: Trackshift
A two-lap six-lane rail race with visible overtaking, a live order strip and one Rescue Beat.
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Corner Cup™
A six-zone race cup with Rescue Beat, Pit Crew roles and a final-three medal round.
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The Corner Cup™: Championship Edition
Play The Corner Cup™: Championship Edition, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.
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Corner Cup™: Rocket Run
Play Corner Cup™: Rocket Run, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.
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Corner Cup™: Turbo Circuit
Play Corner Cup™: Turbo Circuit, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.
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Hot Potato Fix™
A hidden-timer passing game with two-strike benches and surprise comeback events.
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Rock Paper Reactor™
A quick-reaction whole-class Rock-Paper-Scissors game.
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Second Chance Fix™
A retry-and-recover challenge that keeps the class moving after a miss.
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Mastery Vault™
A whole-class vault challenge built around solving and unlocking.
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The Mastery Vault™: Championship Edition
Play The Mastery Vault™: Championship Edition, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.
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Treasure Temple™
A projected classroom adventure with clues, collecting, and discovery.
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Deep Sea Discovery
A whole-class discovery game with an underwater adventure theme.
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The Whisper Fix™
A 10–20 minute low-volume whole-class activity with party lights, settle time and a deliberately quiet payoff.
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The Link Fix™
Match the big card by colour or signal, vote Left/Middle/Right and build a twelve-link class chain.
Explore teacher page →Playground Games

The Playground Fixes™
Teach one clear version of common playground games inside, then transfer it outside.
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The Four Square Fix™
A whole-class training game for teaching students to run Four Square fairly, safely, and independently.
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The Kickball Fix™
Practise the close calls that usually create kickball arguments before students take the game outside.
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The Freeze Tag Fix™
Practise safe tags, clear boundaries, rescues, and quick rotations before recess.
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The Corner Switch Fix™
Five players, four corners, one clear system for safe switching and tie disputes.
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The Playground Soccer Fix™
Teach a small-sided, safe, conflict-resistant version of playground soccer.
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The Hopscotch Fix™
Teach one clear Hopscotch version before recess: marker tosses, single and double squares, line calls, balance, pickup and rotation.
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The Footbag Fix™
A four-square footbag version for older students with one-contact play, low kicks, visible landings and fixed rotation.
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The Reflex Fix™
An original wall-reaction recess game using called targets, a launch line, one rebound box and a clear two-player rotation.
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The Drop Zone Fix™
An original four-zone ball-drop playground game with prediction, safe waiting zones, a clear next-server rule and protected access.
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The Foot Hockey Fix™
A small-sided 5 v 5 playground game with small goals, feet-only field players, one goalie per team and no body contact.
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The Soccer Baseball Fix™
A kicking-and-baserunning playground game with smooth rolls, fixed kicking order, no tagging or pegging, and simple pitcher/base outs.
Explore teacher page →Movement & PE

The Fixes Games™: Field Day
36 original teacher-led games with stations, printable cards and a full field-day plan.
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Parallel PE™
Five complete PE units with projectable teaching pages and classroom-ready lesson structure.
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Parallel PE™ Unit 1: Control Before Speed
Parallel PE™ Unit 1: Control Before Speed is a classroom-ready Parallel PE™ unit for Grades K–3 focused on control before speed and foundational object control. Explore the teacher overview, then open the clean unit.
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Parallel PE™ Unit 2: Precision Then Power
Parallel PE™ Unit 2: Precision Then Power is a classroom-ready Parallel PE™ unit for Grades K–3 focused on precision, accuracy and power. Explore the teacher overview, then open the clean unit.
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Parallel PE™ Unit 3: Direction & Agility
Parallel PE™ Unit 3: Direction & Agility is a classroom-ready Parallel PE™ unit for Grades K–3 focused on direction changes, movement pathways and agility. Explore the teacher overview, then open the clean unit.
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Parallel PE™ Unit 4: Partner Coordination
Parallel PE™ Unit 4: Partner Coordination is a classroom-ready Parallel PE™ unit for Grades K–3 focused on partner coordination, passing, mirroring, timing and balance. Explore the teacher overview, then open the clean unit.
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Parallel PE™ Unit 5: Scoring & Games
Parallel PE™ Unit 5: Scoring & Games is a classroom-ready Parallel PE™ unit for Grades K–3 focused on scoring, object control and cooperative games. Explore the teacher overview, then open the clean unit.
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Signal Cube™
A 3–4 minute watch-copy-lock movement break with six cube faces and a locally saved Class Core.
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The Launch Fix™
A projector-first PE arrival warm-up with visual movement models, a Launch Meter and a clean finish at the meeting spot.
Explore teacher page →Home & Family
Seasonal & Holiday

Holiday Countdown™
A 20-day December classroom countdown that pairs holiday energy with short behaviour resets.
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The Last Lantern™: Midnight Manor
A whole-class Halloween story game using six zones, movement, memory, rescues and story choices.
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The Holiday Files™ · Halloween
Explore The Holiday Files™ · Halloween, a teacher-led InterMission™ storyworld from The Fixes™. Preview the experience, then open the clean classroom version with no student accounts.
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Winter Signal
A winter-themed classroom story mission.
Explore teacher page →The library is organized by classroom moment, not by how impressive the tool looks.
Use the library when you want to browse, but choose based on the problem in front of you. A five-minute gap needs a different tool from a twenty-minute indoor recess. A transition problem needs a different response from a curriculum practice problem.
Start with behaviour, transitions, schedule, lineup, cleanup or the core Fixes Program. These are designed to become familiar systems rather than one-off activities.
Browse Arcade, Indoor Recess, Curriculum, Art or Math. Most launch from one shared screen and require little or no material setup.
Field Notes explain the system underneath recurring classroom friction, with practical changes you can try even if you never launch a tool.
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