The Fixes ProgramTHE FIXES PROGRAM™
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THE LAST LANTERN™ · MIDNIGHT MANOR

THE CLASSROOM
IS THE CONTROLLER.

A whole-class Halloween story game where students move, freeze, remember, rescue, pass the lantern and make story choices while the screen handles the cinematic adventure.

The Last Lantern™ Midnight Manor Halloween classroom game cover
THE FIXES COVERTeacher-facing overview
6colour zones
6story rooms
1classroom screen
0student devices
WHY THIS EXISTS

SPOOKY SHOULD STILL BE EASY TO RUN.

A Halloween activity still has to be safe, simple to launch and worth projecting to an entire class.

THE PROBLEM

Seasonal activities often ask the teacher to trade classroom control for novelty.

The fun disappears quickly if directions, scoring and movement all have to be managed manually.

THE FIX

Set six safe zones, press Start, and let the manor handle the cinematic sequence.

Students move, freeze, remember symbols, pass the lantern, rescue groups and make choices that carry into the ending.

HOW IT RUNS

ENTER. PLAY. ESCAPE.

Run the story one decision at a time. The class watches, chooses and practises the routine inside the scene instead of listening to another reminder about it.

STEP 01

ENTER

Spread the class across six colour zones and awaken the Last Lantern.

STEP 02

PLAY

Each room uses a different whole-class action: movement, memory, handoffs, rescue or choice.

STEP 03

ESCAPE

Earlier choices carry into the final hallway. The class can recover from rough chapters and still escape.

TEACHER RESOURCES

KEEP THE SOURCE
HANDY.

Teacher-facing guides and support files stay here. The classroom launch remains a separate clean route.

GUIDE

Midnight Manor Teacher Guide

Chapter map, six-zone setup, safety rules, controls and story-memory explanation.

Open resource ↗
CLASSROOM-SAFE DELIVERY: The launch route below does not load AdSense, Stripe, the Teacher Time Receipt or the teacher analytics layer.
USE IT WHEN

THE MOMENT ARRIVES.

Halloween · indoor recess · seasonal classroom game · movement · whole-class story

CLASSROOM SIDE

THE NEXT CLICK
RUNS THE FIX.

Open the classroom version full-screen. No advertising or payment prompt is loaded there.

Open Midnight Manor ↗
CLASSROOM ROUTE · AD-FREE
Teacher use guide

Let the atmosphere create focus without burying the task.

Midnight Manor is an Intermission world for short classroom gaps. The mystery theme gives the room something to anticipate, but the teacher still needs a simple operating rule: reveal, decide, respond, move on.

Use it for contained time windows

This is strongest when you know you have a defined gap and want a shared activity that can stop on a reveal.

Keep the instructions lighter than the theme

Students should not need to learn a story system before they can participate. The visual world can be rich while the rules stay simple.

Protect students who dislike spooky themes

Preview the tone and choose another Intermission if the class includes students who will find the setting stressful rather than fun.

Use the ending as the transition

A final reveal gives the teacher a natural bridge back to the schedule instead of abruptly cutting off the activity.