Everything here is free. Use it first. If it helps, pay what it was worth.
ARCADE GAME 02 · MARBLE CHAMPIONSHIP

THE CORNER CUP™: CHAMPIONSHIP EDITION
MARBLE CHAMPIONSHIP

The complete six-zone Corner Cup experience, with configurable tournament length, procedural courses, automatic rescue screens and a championship payoff.

THE CLASSROOM MOMENT: A premium Corner Cup tournament with multiple race formats, automatic rescue timing, championship pacing and a complete final celebration.
The Corner Cup™: Championship Edition
ACTUAL GAMEReal gameplay preview
K-6grades
8-20 minutesrun time
Noneequipment
Self-running tournamentgame style
Why this exists

The problem is real.
So is the Fix.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.

THE PROBLEM

You have time to fill, but not time to invent a game.

A premium Corner Cup tournament with multiple race formats, automatic rescue timing, championship pacing and a complete final celebration.

THE FIX

Let the screen handle the mechanics.

The complete six-zone Corner Cup experience, with configurable tournament length, procedural courses, automatic rescue screens and a championship payoff.

“Different modes fit short breaks or a full recess.”
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What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Choose Quick Cup, Classic Cup or Championship.

02 · STEP 2

STEP 2

Students walk to a live colour zone before the countdown ends.

03 · STEP 3

STEP 3

Six marbles race through a generated course.

Inside the Fix

Enough depth to matter.
Fast enough to use.

Everything below is part of the actual product or its teacher support system.

Different modes fit short breaks or a full recess.
Automatic transitions reduce teacher button presses.
Colour-plus-symbol access supports students who need more than colour cues.
Grades: K-6
Duration: 8-20 minutes
Equipment: None
Room setup: Mark six safe room zones. Students may switch to any live zone when the choice screen is open and wait for the rescue screen after an elimination.
Real product preview

Not a mockup.
The actual work.

Real screens and pages from the product you are about to open.

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Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

TEACHER GUIDE

The Corner Cup™: Championship Edition Guide

Printable teacher guide for setup and play.

Open teacher guide ↗
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Use it when

The moment arrives.
You already have the Fix.

Teacher-led. Classroom-ready. No student purchase path.

Indoor RecessMovementWhole ClassSelf-Running
CLASSROOM-SAFE DELIVERY: The teacher-facing product page ends before the classroom experience begins. The classroom route loads no Stripe or advertising code.
Keep exploring

One Fix done?
There is another ready.

Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.

Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.

Use it first

Good tools should earn your trust
before they earn your money.

Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.

Pay what it was worth ↗
We trust teachers.No trial clock. No subscription gate. No suggested price. The work goes first.