You have time to fill, but not time to invent a game.
A premium Corner Cup tournament with multiple race formats, automatic rescue timing, championship pacing and a complete final celebration.
THE FIXES PROGRAM™The Corner Cup™: Championship EditionThe complete six-zone Corner Cup experience, with configurable tournament length, procedural courses, automatic rescue screens and a championship payoff.

Championship mode adds stakes and spectacle without changing the six-zone routine students already know from regular Corner Cup.
A premium Corner Cup tournament with multiple race formats, automatic rescue timing, championship pacing and a complete final celebration.
The complete six-zone Corner Cup experience, with configurable tournament length, procedural courses, automatic rescue screens and a championship payoff.
The exact flow below comes from the actual game instructions.
Choose Quick Cup, Classic Cup or Championship.
Students walk to a live colour zone before the countdown ends.
Six marbles race through a generated course.
These files are teacher-facing supports. The classroom launch remains separate and ad-free.
Printable teacher guide for setup and play.
Teacher Guide / How-To ↗Reusable printable cards for Pink, Teal, Gold, Green, Purple and Orange — handy for games that use shared team colours or classroom zones.
Open colour cards ↗Championship Edition should reward familiarity. Keep the same six zones, race rhythm and Rescue Beat while the presentation, stakes and finish sequence feel more special.
A short championship sequence gives the class progress without requiring a complicated bracket.
The event should feel premium because the screen carries the spectacle, not because the teacher is operating ten controls.
The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.