You have time to fill, but not time to invent a game.
A premium Corner Cup tournament with multiple race formats, automatic rescue timing, championship pacing and a complete final celebration.
THE FIXES PROGRAM™The Corner Cup™: Championship EditionThe complete six-zone Corner Cup experience, with configurable tournament length, procedural courses, automatic rescue screens and a championship payoff.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.
A premium Corner Cup tournament with multiple race formats, automatic rescue timing, championship pacing and a complete final celebration.
The complete six-zone Corner Cup experience, with configurable tournament length, procedural courses, automatic rescue screens and a championship payoff.
The exact flow below comes from the actual game instructions.
Choose Quick Cup, Classic Cup or Championship.
Students walk to a live colour zone before the countdown ends.
Six marbles race through a generated course.
Everything below is part of the actual product or its teacher support system.
Real screens and pages from the product you are about to open.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.
Printable teacher guide for setup and play.
Open teacher guide ↗Teacher-led. Classroom-ready. No student purchase path.
Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.
The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.
Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.
Pay what it was worth ↗