Everything here is free. Use it first. If it helps, pay what it was worth.
ARCADE GAME 02 · MARBLE CHAMPIONSHIP

THE CORNER CUP™: CHAMPIONSHIP EDITION
MARBLE CHAMPIONSHIP

The complete six-zone Corner Cup experience, with configurable tournament length, procedural courses, automatic rescue screens and a championship payoff.

THE CLASSROOM MOMENT: A premium Corner Cup tournament with multiple race formats, automatic rescue timing, championship pacing and a complete final celebration.
The Corner Cup™: Championship Edition
GAME COVERTeacher-facing overview
K-6grades
8-20 minutesrun time
Noneequipment
Self-running tournamentgame style
Why this exists

The problem is real.
So is the Fix.

Championship mode adds stakes and spectacle without changing the six-zone routine students already know from regular Corner Cup.

THE PROBLEM

You have time to fill, but not time to invent a game.

A premium Corner Cup tournament with multiple race formats, automatic rescue timing, championship pacing and a complete final celebration.

THE FIX

Let the screen handle the mechanics.

The complete six-zone Corner Cup experience, with configurable tournament length, procedural courses, automatic rescue screens and a championship payoff.

“Different modes fit short breaks or a full recess.”
What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Choose Quick Cup, Classic Cup or Championship.

02 · STEP 2

STEP 2

Students walk to a live colour zone before the countdown ends.

03 · STEP 3

STEP 3

Six marbles race through a generated course.

Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

PRINTABLE SUPPORT

6 Team Colour Cards

Reusable printable cards for Pink, Teal, Gold, Green, Purple and Orange — handy for games that use shared team colours or classroom zones.

Open colour cards ↗
Practical use notes

Make the championship feel bigger without making it harder to run.

Championship Edition should reward familiarity. Keep the same six zones, race rhythm and Rescue Beat while the presentation, stakes and finish sequence feel more special.

Use a visible series

A short championship sequence gives the class progress without requiring a complicated bracket.

Keep the teacher clicks low

The event should feel premium because the screen carries the spectacle, not because the teacher is operating ten controls.

Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.