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ARCADE GAME 01 · LIVE MARBLE TOURNAMENT

THE CORNER CUP™
LIVE MARBLE TOURNAMENT

A six-zone marble tournament with live randomized races, automatic elimination, immediate rescue movement and persistent season scoring.

THE CLASSROOM MOMENT: Students choose a colour and watch six live marbles race through a randomized elimination course. Eliminated groups immediately join surviving zones.
The Corner Cup™
ACTUAL GAMEReal gameplay preview
K-6grades
15-20 minutesrun time
Noneequipment
Movement tournamentgame style
Why this exists

The problem is real.
So is the Fix.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.

THE PROBLEM

You have time to fill, but not time to invent a game.

Students choose a colour and watch six live marbles race through a randomized elimination course. Eliminated groups immediately join surviving zones.

THE FIX

Let the screen handle the mechanics.

A six-zone marble tournament with live randomized races, automatic elimination, immediate rescue movement and persistent season scoring.

“The screen becomes the timer, announcer and scorekeeper.”
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What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Students choose any colour that is still active.

02 · STEP 2

STEP 2

The screen runs a randomized marble race and identifies first and last place.

03 · STEP 3

STEP 3

First place earns a season point; the last-place zone leaves the board.

Inside the Fix

Enough depth to matter.
Fast enough to use.

Everything below is part of the actual product or its teacher support system.

The screen becomes the timer, announcer and scorekeeper.
Nobody sits out after a colour is eliminated.
The same browser can retain season points between games.
Grades: K-6
Duration: 15-20 minutes
Equipment: None
Room setup: Identify six safe colour zones around the room: Pink, Teal, Gold, Green, Purple and Orange. Students walk only during choice and rescue screens.
Real product preview

Not a mockup.
The actual work.

Real screens and pages from the product you are about to open.

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Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

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Use it when

The moment arrives.
You already have the Fix.

Teacher-led. Classroom-ready. No student purchase path.

Indoor RecessMovementWhole ClassNo Equipment
CLASSROOM-SAFE DELIVERY: The teacher-facing product page ends before the classroom experience begins. The classroom route loads no Stripe or advertising code.
Keep exploring

One Fix done?
There is another ready.

Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.

Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.

Use it first

Good tools should earn your trust
before they earn your money.

Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.

Pay what it was worth ↗
We trust teachers.No trial clock. No subscription gate. No suggested price. The work goes first.