You have time to fill, but not time to invent a game.
Students choose a colour and watch six live marbles race through a randomized elimination course. Eliminated groups immediately join surviving zones.
THE FIXES PROGRAM™The Corner Cup™A six-zone marble tournament with live randomized races, automatic elimination, immediate rescue movement and persistent season scoring.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.
Students choose a colour and watch six live marbles race through a randomized elimination course. Eliminated groups immediately join surviving zones.
A six-zone marble tournament with live randomized races, automatic elimination, immediate rescue movement and persistent season scoring.
The exact flow below comes from the actual game instructions.
Students choose any colour that is still active.
The screen runs a randomized marble race and identifies first and last place.
First place earns a season point; the last-place zone leaves the board.
Everything below is part of the actual product or its teacher support system.
Real screens and pages from the product you are about to open.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.
Printable teacher guide for setup and play.
Open teacher guide ↗Teacher-led. Classroom-ready. No student purchase path.
Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.
The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.
Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.
Pay what it was worth ↗