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ARCADE GAME 01 · CORNER CUP LIVE

THE CORNER CUP™
RACE · RESCUE · PIT CREW · MEDALS

A six-zone race cup with a first-last-place Rescue Beat, Pit Crew roles for teams that exit later, and a final three medal round.

THE CLASSROOM MOMENT: Students choose one of six colour zones, watch the race, use the Rescue Beat once, then stay involved through Pit Crew roles until the final three race for medals.
The Corner Cup™
GAME COVERTeacher-facing overview
K-6grades
15-20 minutesrun time
Noneequipment
Movement tournamentgame style
Why this exists

The problem is real.
So is the Fix.

Corner Cup keeps six classroom zones constant so teachers can run repeated race rounds without re-teaching the movement system every time.

THE PROBLEM

You have time to fill, but not time to invent a game.

Students choose one of six colour zones, watch the race, use the Rescue Beat once, then stay involved through Pit Crew roles until the final three race for medals.

THE FIX

Let the screen handle the mechanics.

A six-zone race cup with a first-last-place Rescue Beat, Pit Crew roles for teams that exit later, and a final three medal round.

“The screen becomes the timer, announcer and scorekeeper.”
What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Students choose any colour that is still active before the gate drops.

02 · STEP 2

STEP 2

The screen runs the race and keeps the bottom teams visible through the Danger Zone.

03 · STEP 3

STEP 3

The first last-place team is rescued. A later loss moves that colour to the Pit Crew, where it still has a role in the tournament.

Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

PRINTABLE SUPPORT

6 Team Colour Cards

Reusable printable cards for Pink, Teal, Gold, Green, Purple and Orange — handy for games that use shared team colours or classroom zones.

Open colour cards ↗
Run the tournament, protect the inclusion loop

Corner Cup works because the race is short and the role after losing is already known.

A classroom race becomes harder to reuse when elimination means half the room has nothing left to do. Corner Cup LIVE keeps the six colour zones stable, gives the first last-place result a Rescue Beat, moves later exits into Pit Crew roles and saves a distinct payoff for the final three. The structure gives the teacher a complete tournament instead of a string of unrelated races.

The teacher’s job is to make the participation rules clear before the first gate drops. The screen can manage the race order and status; it cannot repair a class that believes losing means checking out.

Keep the six zones stable across repeats

Pink, Teal, Gold, Green, Purple and Orange should stay in the same physical places whenever possible. Stable zones lower setup time and let the newness come from the race rather than from reorganizing the room.

Explain Rescue Beat before anyone needs it

The first last-place team is rescued. That rule feels fairer when students know it before the result appears. Do not introduce a rescue after a disappointed team has already reacted.

Give Pit Crew a real job

Later exits remain part of the cup through Pit Crew. Keep that role visible and brief so students continue watching the tournament instead of becoming spectators with nothing to contribute.

Protect the finish

The medal round matters because it closes the tournament. If time is short, choose a shorter run rather than starting a full cup you cannot finish. A clean ending makes the game easier to bring back another day.

Use it when shared results are safe for the room

Corner Cup is not the best first choice when a class is already struggling with winning, losing or team conflict. Practise neutral reactions or use a cooperative format first; the race should not become the lesson you did not have time to teach.

The race is the spectacle. The reusable classroom system is choose → race → rescue/role → continue → finish. Once students know that loop, the teacher should need very little narration between rounds.
Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.