Rainy days · bonus time · whole-class play

Indoor Recess & Whole-Class Games

When everyone is stuck inside, you should not need thirty devices or twenty minutes of setup. These teacher-led games run from one shared screen and keep the classroom side ad-free.

Indoor recessNo student devicesWhole class
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Start with Indoor Recess Arcade™.

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23 resources
The One More Fix™
New · Dice decision game · Grades K–8

The One More Fix™

A five-round, one-screen dice game where everyone chooses when to bank their points.

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The Flip Fix™
New · Card decision game · Grades 2–8

The Flip Fix™

One shared deck, five rounds, and a genuine choice: stay in or bank what you have.

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Corner Cup™ LIVE: Championship
New · Live race game · Grades K–8

Corner Cup™ LIVE: Championship

A neon six-lane spectacle for quick races and longer team championship moments.

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Corner Cup™ LIVE: Canyon Circuit
New · Live race game · Grades K–8

Corner Cup™ LIVE: Canyon Circuit

A different race environment with winding canyon scenery, neon tracks and a quick class payoff.

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Corner Cup™ LIVE: The Phantom
New · Halloween race game · Grades K–8

Corner Cup™ LIVE: The Phantom

A Halloween-themed race with dark skies, pumpkins and a theatrical phantom moment.

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Corner Cup™ LIVE: Northstar Snowfall
New · Winter race game · Grades K–8

Corner Cup™ LIVE: Northstar Snowfall

A winter race with falling snow, holiday atmosphere and a theatrical gift reveal.

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Roll The Room
New · Indoor recess game

Roll The Room™

Six classroom sides, six dice, moving alliances and automatic Room Rolls.

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Corner Cup Trackshift
New · Corner Cup series

Corner Cup™: Trackshift

A two-lap six-lane rail race with visible overtaking, a live order strip and one Rescue Beat.

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FLAGSHIFT™
Whole-class strategy game

FLAGSHIFT™

A schoolyard capture-the-flag strategy game where classroom teams make five-second decisions on one shared board.

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FLAGSHIFT™ Six-Squad
Whole-class strategy game

FLAGSHIFT™ Six-Squad

Six squads, one projected playground, random turns, prison, rescues, flags, and scoring.

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Corner Cup™
Arcade game

Corner Cup™

A six-zone race cup with Rescue Beat, Pit Crew roles and a final-three medal round.

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The Corner Cup™: Championship Edition
Arcade game

The Corner Cup™: Championship Edition

Play The Corner Cup™: Championship Edition, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.

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Corner Cup™: Rocket Run
Arcade game

Corner Cup™: Rocket Run

Play Corner Cup™: Rocket Run, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.

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Corner Cup™: Turbo Circuit
Arcade game

Corner Cup™: Turbo Circuit

Play Corner Cup™: Turbo Circuit, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.

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Hot Potato Fix™
Arcade game

Hot Potato Fix™

A hidden-timer passing game with two-strike benches and surprise comeback events.

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Rock Paper Reactor™
Arcade game

Rock Paper Reactor™

A quick-reaction whole-class Rock-Paper-Scissors game.

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Second Chance Fix™
Arcade game

Second Chance Fix™

A retry-and-recover challenge that keeps the class moving after a miss.

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Mastery Vault™
Arcade game

Mastery Vault™

A whole-class vault challenge built around solving and unlocking.

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The Mastery Vault™: Championship Edition
Arcade game

The Mastery Vault™: Championship Edition

Play The Mastery Vault™: Championship Edition, a free teacher-led classroom game from The Fixes™ for review, transitions, indoor recess and empty moments. No student accounts required.

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Treasure Temple™
Arcade game

Treasure Temple™

A projected classroom adventure with clues, collecting, and discovery.

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Deep Sea Discovery
Arcade game

Deep Sea Discovery

A whole-class discovery game with an underwater adventure theme.

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The Whisper Fix™
Quiet whole-class game

The Whisper Fix™

A 10–20 minute low-volume whole-class activity with party lights, settle time and a deliberately quiet payoff.

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The Link Fix™
Whole-class card game

The Link Fix™

Match the big card by colour or signal, vote Left/Middle/Right and build a twelve-link class chain.

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Choose by room state

Indoor recess is not one problem, so it should not have one default game.

A rainy-day block can arrive when the class is buzzing, flat, argumentative, tired or desperate to move. The best choice depends less on which game looks exciting and more on what condition you need fifteen minutes later. A high-arousal race can be excellent in the right room and a terrible choice immediately before quiet reading.

Use the categories below as a decision filter. The goal is not to fill time at any cost. It is to give the class a shared experience that fits the available space, time and energy while keeping teacher setup small.

Need movement without handing out equipment?

Choose a projector-led movement or reaction format where the screen carries the rounds and the teacher protects physical boundaries. Rock Paper Reactor and other shared-screen formats work best when students know exactly where they may move before the first cue.

Need the room quieter, not more excited?

Use Whisper Fix or another low-volume challenge. Give the quiet target a purpose rather than repeatedly shushing the room. End while students are still successful instead of stretching the activity until the volume climbs again.

Need teamwork and strategy?

FLAGSHIFT and team formats create decisions students can make together. They fit better when the class can handle quick disagreement and accept a neutral game result. If team conflict is already the problem, start with a simpler shared challenge.

Need academic review inside the gap?

A Showdown or Mastery Vault format can carry review without turning the entire recess block into another worksheet. Keep questions short, preserve thinking time and resist turning every round into a mini-lesson.

Only have five to seven minutes?

Pick a format with a fast start and clean stop. Do not spend four minutes forming teams for a three-minute round. A short activity that ends completely is better than a bigger game abandoned halfway through.

Before pressing Play, ask one question: What do I need the room to feel like afterward? That answer is often a better game selector than popularity. The teacher still controls space, volume and stop time; the screen handles the repetitive game mechanics.