NEW AT THE FIXES · Dice decision game

The One More Fix™

A five-round, one-screen dice game where everyone chooses when to bank their points.

  • GradesK–8
  • Time10–15 min
  • CategoryIndoor Recess & Whole-Class Games
  • No student accounts

Free to use. No student sign-ins, ads or payment requests on the classroom screen. Teacher operated; preview before first use.

The One More Fix™ original cover artwork
Why this Fix exists

The problem is real. So is the Fix.

You have a handful of minutes and a whole class, but you do not want to distribute equipment or explain ten rules.

What actually happens

Start a five-round game, hand out simple score strips, and give everyone the same decision: stand to risk one more roll or sit to bank their round total. A heart on either die ends the round for students who stayed in. Students track their own banked scores; the screen manages the shared roll.

What the teacher does

Before the first roll, demonstrate what banked points mean and what a heart does. Keep the room calm when a round ends, particularly for students who were still in. Invite a brief strategy discussion about risk and timing rather than treating a lower score as a failed student.

What students see

One shared total. Everyone decides.

Two big dice and one shared running total. Before every roll, each student decides: stay standing to risk the next roll, or sit and write the round total in their box. A heart on either die ends the round, and anyone still standing scores 0.

The big number is shared, not personal. A student who sat at 12 keeps 12, even if the screen later reaches 25.

If it goes sideways

Quick fixes for common snags.

  • Students change their minds after the roll: decisions lock when the countdown ends. Lengthen Decision time to 5 or 7 seconds for younger classes.
  • Too much excitement on a heart: turn on Gentler motion for calmer dice and no burst effect.

Exit cleanly: after round five, students add their own boxes. Ask one talk question (“When did you decide to sit?”), then move on. Scores stay on paper; nothing is saved.

Used it? Pay what it was worth afterward, only if it helped. The tool stays free either way.