Why this Fix exists
The problem is real. So is the Fix.
You have a handful of minutes and a whole class, but you do not want to distribute equipment or explain ten rules.
What actually happens
Start a five-round game, hand out simple score strips, and give everyone the same decision: stand to risk one more roll or sit to bank their round total. A heart on either die ends the round for students who stayed in. Students track their own banked scores; the screen manages the shared roll.
What the teacher does
Before the first roll, demonstrate what banked points mean and what a heart does. Keep the room calm when a round ends, particularly for students who were still in. Invite a brief strategy discussion about risk and timing rather than treating a lower score as a failed student.
What students see
One shared total. Everyone decides.
Two big dice and one shared running total. Before every roll, each student decides: stay standing to risk the next roll, or sit and write the round total in their box. A heart on either die ends the round, and anyone still standing scores 0.
The big number is shared, not personal. A student who sat at 12 keeps 12, even if the screen later reaches 25.
If it goes sideways
Quick fixes for common snags.
- Students change their minds after the roll: decisions lock when the countdown ends. Lengthen Decision time to 5 or 7 seconds for younger classes.
- Too much excitement on a heart: turn on Gentler motion for calmer dice and no burst effect.
Exit cleanly: after round five, students add their own boxes. Ask one talk question (“When did you decide to sit?”), then move on. Scores stay on paper; nothing is saved.