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ARCADE GAME 06 · HIDDEN TIMER

HOT POTATO FIX™
HIDDEN TIMER

A quick whole-class passing game with a hidden random timer, two-strike consequences and automatic survival scoring.

THE CLASSROOM MOMENT: Students keep passing while a silent randomized timer runs. When the screen flashes HOT, tap the student holding the classroom-safe object.
Hot Potato Fix™
ACTUAL GAMEReal gameplay preview
K-6grades
5-15 minutesrun time
Soft classroom-safe objectequipment
Fast passing gamegame style
Why this exists

The problem is real.
So is the Fix.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.

THE PROBLEM

You have time to fill, but not time to invent a game.

Students keep passing while a silent randomized timer runs. When the screen flashes HOT, tap the student holding the classroom-safe object.

THE FIX

Let the screen handle the mechanics.

A quick whole-class passing game with a hidden random timer, two-strike consequences and automatic survival scoring.

“The hidden timer creates immediate suspense.”
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What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Students keep the object moving while the timer remains hidden.

02 · STEP 2

STEP 2

The screen suddenly flashes HOT.

03 · STEP 3

STEP 3

The teacher taps the student holding the object.

Inside the Fix

Enough depth to matter.
Fast enough to use.

Everything below is part of the actual product or its teacher support system.

The hidden timer creates immediate suspense.
The screen tracks strikes and scoring.
Short rounds make it useful for awkward time gaps.
Grades: K-6
Duration: 5-15 minutes
Equipment: Soft classroom-safe object
Room setup: Arrange students for safe controlled passing. Enter at least two names and choose one soft object as the potato.
Real product preview

Not a mockup.
The actual work.

Real screens and pages from the product you are about to open.

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Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

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Use it when

The moment arrives.
You already have the Fix.

Teacher-led. Classroom-ready. No student purchase path.

Indoor RecessQuick GamesMovement
CLASSROOM-SAFE DELIVERY: The teacher-facing product page ends before the classroom experience begins. The classroom route loads no Stripe or advertising code.
Keep exploring

One Fix done?
There is another ready.

Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.

Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.

Use it first

Good tools should earn your trust
before they earn your money.

Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.

Pay what it was worth ↗
We trust teachers.No trial clock. No subscription gate. No suggested price. The work goes first.