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ARCADE GAME 08 · SIX COLOUR VAULTS

THE MASTERY VAULT™
SIX COLOUR VAULTS

A one-press whole-class vault game with three five-round runs, keys, alarms, shields and a final security draw.

THE CLASSROOM MOMENT: Students move to a colour zone, lock in their choice and watch six unpredictable vault outcomes reveal automatically across three complete runs.
The Mastery Vault™
ACTUAL GAMEReal gameplay preview
K-6grades
15-20 minutesrun time
Noneequipment
Six-zone suspense gamegame style
Why this exists

The problem is real.
So is the Fix.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.

THE PROBLEM

You have time to fill, but not time to invent a game.

Students move to a colour zone, lock in their choice and watch six unpredictable vault outcomes reveal automatically across three complete runs.

THE FIX

Let the screen handle the mechanics.

A one-press whole-class vault game with three five-round runs, keys, alarms, shields and a final security draw.

“The entire recess can run from one initial press.”
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What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Students have 30 seconds to walk to a colour vault.

02 · STEP 2

STEP 2

Choices lock and six vaults reveal one at a time.

03 · STEP 3

STEP 3

Keys, alarms and shields update automatically.

Inside the Fix

Enough depth to matter.
Fast enough to use.

Everything below is part of the actual product or its teacher support system.

The entire recess can run from one initial press.
Every round offers a fresh choice and a fresh chance.
Pause and Skip controls handle real classroom interruptions.
Grades: K-6
Duration: 15-20 minutes
Equipment: None
Room setup: Identify Pink, Teal, Gold, Green, Purple and Orange zones. Students may stay with one vault or change zones between choice rounds.
Real product preview

Not a mockup.
The actual work.

Real screens and pages from the product you are about to open.

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Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

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Use it when

The moment arrives.
You already have the Fix.

Teacher-led. Classroom-ready. No student purchase path.

Indoor RecessMovementSelf-RunningWhole Class
CLASSROOM-SAFE DELIVERY: The teacher-facing product page ends before the classroom experience begins. The classroom route loads no Stripe or advertising code.
Keep exploring

One Fix done?
There is another ready.

Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.

Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.

Use it first

Good tools should earn your trust
before they earn your money.

Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.

Pay what it was worth ↗
We trust teachers.No trial clock. No subscription gate. No suggested price. The work goes first.