You have time to fill, but not time to invent a game.
Six classroom crews launch across rotating space routes. First ship scores, the last crew enters rescue, and every student stays connected to the mission.
THE FIXES PROGRAM™Corner Cup™: Rocket RunA space-racing version of the Corner Cup choose-race-rescue format with live ships, route selection and an Orbit Cup championship.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.
Six classroom crews launch across rotating space routes. First ship scores, the last crew enters rescue, and every student stays connected to the mission.
A space-racing version of the Corner Cup choose-race-rescue format with live ships, route selection and an Orbit Cup championship.
The exact flow below comes from the actual game instructions.
Choose Quick Launch or Galactic Championship.
Students select a live crew before launch.
Ships race through routes such as Asteroid Alley, Gravity Run or Wormhole Sprint.
Everything below is part of the actual product or its teacher support system.
Real screens and pages from the product you are about to open.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.
Printable teacher guide for setup and play.
Open teacher guide ↗Teacher-led. Classroom-ready. No student purchase path.
Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.
The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.
Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.
Pay what it was worth ↗