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ARCADE GAME 03 · LIVE SPACE RACE

CORNER CUP™: ROCKET RUN
LIVE SPACE RACE

A space-racing version of the Corner Cup choose-race-rescue format with live ships, route selection and an Orbit Cup championship.

THE CLASSROOM MOMENT: Six classroom crews launch across rotating space routes. First ship scores, the last crew enters rescue, and every student stays connected to the mission.
Corner Cup™: Rocket Run
GAME COVERTeacher-facing overview
K-6grades
8-20 minutesrun time
Noneequipment
Space-themed tournamentgame style
Why this exists

The problem is real.
So is the Fix.

Rocket Run adds a new race spectacle while keeping the familiar zone, elimination and rescue structure intact.

THE PROBLEM

You have time to fill, but not time to invent a game.

Six classroom crews launch across rotating space routes. First ship scores, the last crew enters rescue, and every student stays connected to the mission.

THE FIX

Let the screen handle the mechanics.

A space-racing version of the Corner Cup choose-race-rescue format with live ships, route selection and an Orbit Cup championship.

“A fresh theme extends the proven Corner Cup routine.”
What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Choose Quick Launch or Galactic Championship.

02 · STEP 2

STEP 2

Students select a live crew before launch.

03 · STEP 3

STEP 3

Ships race through routes such as Asteroid Alley, Gravity Run or Wormhole Sprint.

Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

PRINTABLE SUPPORT

6 Team Colour Cards

Reusable printable cards for Pink, Teal, Gold, Green, Purple and Orange — handy for games that use shared team colours or classroom zones.

Open colour cards ↗
Practical use notes

Use the rocket world as the spectacle; keep the classroom rules familiar.

Rocket Run is a themed Corner Cup variant. The valuable part of the platform is that students already know where the six zones are and what a race means before the rockets launch.

Start quickly

A familiar setup should let the teacher launch the first race in under a minute.

Stop on a finish

Use the race result as the natural transition back to the day instead of adding extra rounds after the energy has peaked.

Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.