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ARCADE GAME 03 · LIVE SPACE RACE

CORNER CUP™: ROCKET RUN
LIVE SPACE RACE

A space-racing version of the Corner Cup choose-race-rescue format with live ships, route selection and an Orbit Cup championship.

THE CLASSROOM MOMENT: Six classroom crews launch across rotating space routes. First ship scores, the last crew enters rescue, and every student stays connected to the mission.
Corner Cup™: Rocket Run
ACTUAL GAMEReal gameplay preview
K-6grades
8-20 minutesrun time
Noneequipment
Space-themed tournamentgame style
Why this exists

The problem is real.
So is the Fix.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.

THE PROBLEM

You have time to fill, but not time to invent a game.

Six classroom crews launch across rotating space routes. First ship scores, the last crew enters rescue, and every student stays connected to the mission.

THE FIX

Let the screen handle the mechanics.

A space-racing version of the Corner Cup choose-race-rescue format with live ships, route selection and an Orbit Cup championship.

“A fresh theme extends the proven Corner Cup routine.”
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What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Choose Quick Launch or Galactic Championship.

02 · STEP 2

STEP 2

Students select a live crew before launch.

03 · STEP 3

STEP 3

Ships race through routes such as Asteroid Alley, Gravity Run or Wormhole Sprint.

Inside the Fix

Enough depth to matter.
Fast enough to use.

Everything below is part of the actual product or its teacher support system.

A fresh theme extends the proven Corner Cup routine.
The game manages launches, results, rescues and scoring.
No student devices, accounts or names are needed.
Grades: K-6
Duration: 8-20 minutes
Equipment: None
Room setup: Identify six crew zones. Students move only during the choice or rescue screens and walk to any crew that remains active.
Real product preview

Not a mockup.
The actual work.

Real screens and pages from the product you are about to open.

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Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

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Use it when

The moment arrives.
You already have the Fix.

Teacher-led. Classroom-ready. No student purchase path.

Indoor RecessMovementWhole ClassSelf-Running
CLASSROOM-SAFE DELIVERY: The teacher-facing product page ends before the classroom experience begins. The classroom route loads no Stripe or advertising code.
Keep exploring

One Fix done?
There is another ready.

Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.

Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.

Use it first

Good tools should earn your trust
before they earn your money.

Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.

Pay what it was worth ↗
We trust teachers.No trial clock. No subscription gate. No suggested price. The work goes first.