You have time to fill, but not time to invent a game.
Six classroom crews launch across rotating space routes. First ship scores, the last crew enters rescue, and every student stays connected to the mission.
THE FIXES PROGRAM™Corner Cup™: Rocket RunA space-racing version of the Corner Cup choose-race-rescue format with live ships, route selection and an Orbit Cup championship.

Rocket Run adds a new race spectacle while keeping the familiar zone, elimination and rescue structure intact.
Six classroom crews launch across rotating space routes. First ship scores, the last crew enters rescue, and every student stays connected to the mission.
A space-racing version of the Corner Cup choose-race-rescue format with live ships, route selection and an Orbit Cup championship.
The exact flow below comes from the actual game instructions.
Choose Quick Launch or Galactic Championship.
Students select a live crew before launch.
Ships race through routes such as Asteroid Alley, Gravity Run or Wormhole Sprint.
These files are teacher-facing supports. The classroom launch remains separate and ad-free.
Printable teacher guide for setup and play.
Teacher Guide / How-To ↗Reusable printable cards for Pink, Teal, Gold, Green, Purple and Orange — handy for games that use shared team colours or classroom zones.
Open colour cards ↗Rocket Run is a themed Corner Cup variant. The valuable part of the platform is that students already know where the six zones are and what a race means before the rockets launch.
A familiar setup should let the teacher launch the first race in under a minute.
Use the race result as the natural transition back to the day instead of adding extra rounds after the energy has peaked.
The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.