You have time to fill, but not time to invent a game.
Six expeditions choose chambers, uncover relics, survive traps, earn Temple Tokens and enter a final treasure-room draw.
THE FIXES PROGRAM™Treasure Temple™A complete whole-class temple adventure with automatic chamber reveals, relic scoring, guardian wards, expedition winners and a final treasure draw.

The six-chamber structure gives the class one shared decision at a time, turning choices into a visible expedition instead of a long teacher-led discussion.
Six expeditions choose chambers, uncover relics, survive traps, earn Temple Tokens and enter a final treasure-room draw.
A complete whole-class temple adventure with automatic chamber reveals, relic scoring, guardian wards, expedition winners and a final treasure draw.
The exact flow below comes from the actual game instructions.
Choose Scouting Trip, Temple Adventure or Legendary Expedition.
Students select a colour chamber.
Chambers reveal relics, hidden passages, wards, traps or empty rooms.
These files are teacher-facing supports. The classroom launch remains separate and ad-free.
Printable teacher guide for setup and play.
Teacher Guide / How-To ↗Reusable printable cards for Pink, Teal, Gold, Green, Purple and Orange — handy for games that use shared team colours or classroom zones.
Open colour cards ↗Treasure Temple turns whole-class questions or challenges into a chamber-and-relic format. Students get the excitement of choosing a path while the teacher keeps the operating structure consistent from round to round.
The temple is the wrapper. Keep the actual prompt visible long enough for students to think before the chamber reveal becomes the focus.
If one student controls every chamber decision, the rest of the class becomes an audience. Use teams, table turns or quick class votes.
The reveal should be satisfying without adding a second rule system. The class should understand what happened in one glance.
Stable colour coding helps students know where choices live and reduces explanation when the game returns later.
The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.