You have time to fill, but not time to invent a game.
Six expeditions choose chambers, uncover relics, survive traps, earn Temple Tokens and enter a final treasure-room draw.
THE FIXES PROGRAM™Treasure Temple™A complete whole-class temple adventure with automatic chamber reveals, relic scoring, guardian wards, expedition winners and a final treasure draw.

The game is built to remove teacher setup friction while keeping participation visible and whole-class.
Six expeditions choose chambers, uncover relics, survive traps, earn Temple Tokens and enter a final treasure-room draw.
A complete whole-class temple adventure with automatic chamber reveals, relic scoring, guardian wards, expedition winners and a final treasure draw.
The exact flow below comes from the actual game instructions.
Choose Scouting Trip, Temple Adventure or Legendary Expedition.
Students select a colour chamber.
Chambers reveal relics, hidden passages, wards, traps or empty rooms.
Everything below is part of the actual product or its teacher support system.
Real screens and pages from the product you are about to open.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.
Printable teacher guide for setup and play.
Open teacher guide ↗Teacher-led. Classroom-ready. No student purchase path.
Every destination stays inside The Fixes teacher layer until you choose to launch the classroom experience.
The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.
Use the real product with your actual class. If it earns a place in your day, you decide what it was worth. If paying is not right for you, keep using it anyway.
Pay what it was worth ↗