The Fixes ProgramTHE FIXES PROGRAM™
Everything here is free. Use it first. If it helps, fix it forward.
ROLL THE ROOM™ · INDOOR RECESS

SIX SIDES.
ONE MOVING ROOM.

A hands-off whole-class movement game where six dice power six classroom sides, temporary alliances form, and the entire room periodically rotates.

Roll The Room™ whole-class movement game cover
THE FIXES COVERTeacher-facing overview
6colour sides
6dice
10–20second moves
0student devices
WHY THIS EXISTS

THE BREAK SHOULD NOT BECOME ANOTHER LESSON.

A movement break stops being a break when the teacher has to explain every round, choose teams, settle disputes and keep score.

THE PROBLEM

Whole-class movement gets complicated fast when the teacher has to run every beat.

The class waits while the adult operates the game instead of moving with it.

THE FIX

Choose six colour zones once. The screen handles the dice, links and room rolls.

After Start, teacher controls are optional. Students follow one visible system and the room keeps moving.

HOW IT RUNS

ROLL. MOVE. TEAM UP.

Each roll gives the room one clear movement job. Read the face, move safely, reset quickly and let the next roll carry the pace.

STEP 01

CHOOSE

Students get a short window to choose one of the six classroom colours.

STEP 02

ROLL

Six dice charge the matching colour towers; special Link rounds temporarily combine sides.

STEP 03

MOVE

Everyone moves the same number of classroom zones, lands on a new colour, and the loop continues.

TEACHER RESOURCES

KEEP THE SOURCE
HANDY.

Teacher-facing guides and support files stay here. The classroom launch remains a separate clean route.

GUIDE

Roll The Room Teacher Guide

Six-colour setup, session lengths, Link rounds, Room Rolls and quick-start directions.

Teacher Guide / How-To ↗
PRINTABLE SUPPORT

6 Team Colour Cards

Reusable printable cards for Pink, Teal, Gold, Green, Purple and Orange — handy for games that use shared team colours or classroom zones.

Colour Cards ↗
CLASSROOM-SAFE DELIVERY: The launch route below does not load AdSense, Stripe, the Teacher Time Receipt or the teacher analytics layer.
USE IT WHEN

THE MOMENT ARRIVES.

indoor recess · movement break · Fun Friday · whole-class game · rainy day

CLASSROOM SIDE

THE NEXT CLICK
RUNS THE FIX.

Open the classroom version full-screen. No advertising or payment prompt is loaded there.

Open Roll The Room ↗
CLASSROOM ROUTE · AD-FREE
Run the room, not six separate games

Roll The Room works best when the six sides stay physically obvious and the alliances can change without a long reset.

The moving-alliance structure is the point of difference here. Students are not simply waiting for one team to win; the Room Roll can change the social shape of the round. Keep the physical zones stable so the changing game state does not become changing classroom traffic.

Mark the six sides before the first roll

Students should know exactly where each side lives. A random alliance is fun; a random place to stand is not.

Let the automatic roll carry the surprise

Avoid previewing or negotiating the next alliance. The unpredictability is easier to accept when the screen, not the teacher, makes the change.

Use it when the class can switch partners or teams quickly

If regrouping itself is currently a major classroom problem, practise the movement system first or choose a more stable format.