The Fixes ProgramTHE FIXES PROGRAM™
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ROLL THE ROOM™ · INDOOR RECESS

SIX SIDES.
ONE MOVING ROOM.

A hands-off whole-class movement game where six dice power six classroom sides, temporary alliances form, and the entire room periodically rotates.

Roll The Room™ whole-class movement game cover
THE FIXES COVERTeacher-facing overview
6colour sides
6dice
10–20second moves
0student devices
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WHY THIS EXISTS

THE BREAK SHOULD NOT BECOME ANOTHER LESSON.

A movement break stops being a break when the teacher has to explain every round, choose teams, settle disputes and keep score.

THE PROBLEM

Whole-class movement gets complicated fast when the teacher has to run every beat.

The class waits while the adult operates the game instead of moving with it.

THE FIX

Choose six colour zones once. The screen handles the dice, links and room rolls.

After Start, teacher controls are optional. Students follow one visible system and the room keeps moving.

HOW IT RUNS

ROLL. MOVE. TEAM UP.

The steps below come directly from the teacher-facing source material for this Fix.

01 · CHOOSE

CHOOSE

Students get a short window to choose one of the six classroom colours.

02 · ROLL

ROLL

Six dice charge the matching colour towers; special Link rounds temporarily combine sides.

03 · MOVE

MOVE

Everyone moves the same number of classroom zones, lands on a new colour, and the loop continues.

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TEACHER RESOURCES

KEEP THE SOURCE
HANDY.

Teacher-facing guides and support files stay here. The classroom launch remains a separate clean route.

GUIDE

Roll The Room Teacher Guide

Six-colour setup, session lengths, Link rounds, Room Rolls and quick-start directions.

Open resource ↗
CLASSROOM-SAFE DELIVERY: The launch route below does not load AdSense, Stripe, the Teacher Time Receipt or the teacher analytics layer.
USE IT WHEN

THE MOMENT ARRIVES.

indoor recess · movement break · Fun Friday · whole-class game · rainy day

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CLASSROOM SIDE

THE NEXT CLICK
RUNS THE FIX.

Open the classroom version full-screen. No advertising or payment prompt is loaded there.

Open Roll The Room ↗
CLASSROOM ROUTE · AD-FREE
USE IT FIRST

IF IT HELPED,
YOU DECIDE WHAT IT WAS WORTH.

Use the real product first. If it earns a place in your day, support the work afterward. If paying is not right for you, keep using it anyway.

Pay what it was worth ↗
WE TRUST TEACHERS.No trial clock. No subscription gate. No suggested price. The work goes first.