Whole-class movement gets complicated fast when the teacher has to run every beat.
The class waits while the adult operates the game instead of moving with it.
A hands-off whole-class movement game where six dice power six classroom sides, temporary alliances form, and the entire room periodically rotates.

A movement break stops being a break when the teacher has to explain every round, choose teams, settle disputes and keep score.
The class waits while the adult operates the game instead of moving with it.
After Start, teacher controls are optional. Students follow one visible system and the room keeps moving.
The steps below come directly from the teacher-facing source material for this Fix.
Students get a short window to choose one of the six classroom colours.
Six dice charge the matching colour towers; special Link rounds temporarily combine sides.
Everyone moves the same number of classroom zones, lands on a new colour, and the loop continues.
Teacher-facing guides and support files stay here. The classroom launch remains a separate clean route.
Six-colour setup, session lengths, Link rounds, Room Rolls and quick-start directions.
Open resource ↗indoor recess · movement break · Fun Friday · whole-class game · rainy day
Related teacher pages stay in the discovery layer until you choose to launch the classroom experience.

A projectable visual daily schedule and live timer designed to stay useful all day.
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Thirty short behaviour missions that turn reminders into repeatable practice.
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Notice the room, name the outcome, choose the window, and get one strong-fit Fix.
Explore this Fix →Open the classroom version full-screen. No advertising or payment prompt is loaded there.
Use the real product first. If it earns a place in your day, support the work afterward. If paying is not right for you, keep using it anyway.
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