PE · movement · teamwork

Movement & PE

Movement works better when the organizational grammar stays familiar. Parallel PE gives teachers five distinct units, The Launch Fix handles K–3 PE arrival, Signal Cube provides a short movement reset, and Quick Check adds a reusable assessment visual for performance-based learning.

Grades K–3Five unitsMovement
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9 resources
The Fixes Games™: Field Day
New · Field day games · Grades K–6

The Fixes Games™: Field Day

36 original teacher-led games with stations, printable cards and a full field-day plan.

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Parallel PE™ Unit 1: Control Before Speed
Parallel PE unit

Parallel PE™ Unit 1: Control Before Speed

Parallel PE™ Unit 1: Control Before Speed is a classroom-ready Parallel PE™ unit for Grades K–3 focused on control before speed and foundational object control. Explore the teacher overview, then open the clean unit.

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Parallel PE™ Unit 2: Precision Then Power
Parallel PE unit

Parallel PE™ Unit 2: Precision Then Power

Parallel PE™ Unit 2: Precision Then Power is a classroom-ready Parallel PE™ unit for Grades K–3 focused on precision, accuracy and power. Explore the teacher overview, then open the clean unit.

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Parallel PE™ Unit 3: Direction & Agility
Parallel PE unit

Parallel PE™ Unit 3: Direction & Agility

Parallel PE™ Unit 3: Direction & Agility is a classroom-ready Parallel PE™ unit for Grades K–3 focused on direction changes, movement pathways and agility. Explore the teacher overview, then open the clean unit.

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Parallel PE™ Unit 4: Partner Coordination
Parallel PE unit

Parallel PE™ Unit 4: Partner Coordination

Parallel PE™ Unit 4: Partner Coordination is a classroom-ready Parallel PE™ unit for Grades K–3 focused on partner coordination, passing, mirroring, timing and balance. Explore the teacher overview, then open the clean unit.

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Parallel PE™ Unit 5: Scoring & Games
Parallel PE unit

Parallel PE™ Unit 5: Scoring & Games

Parallel PE™ Unit 5: Scoring & Games is a classroom-ready Parallel PE™ unit for Grades K–3 focused on scoring, object control and cooperative games. Explore the teacher overview, then open the clean unit.

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The Launch Fix™
K–3 PE warm-up

The Launch Fix™

A projector-first PE arrival warm-up with visual movement models, a Launch Meter and a clean finish at the meeting spot.

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Signal Cube™
Movement brain break

Signal Cube™

A 3–4 minute watch-copy-lock movement break with six cube faces and a locally saved Class Core.

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The Fixes Quick Check
Assessment support

The Fixes Quick Check

A four-level visual self-assessment support for PE, drama, dance, health and other performance-based learning.

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Plan for movement, not waiting

A PE tool earns its place when more students are moving and the teacher is saying less.

Movement lessons can lose time in explanations, equipment distribution, team selection and long turns. The Fixes PE resources are built around short instructions, visible cues and formats that keep participation broad. The screen can organize a sequence, but the teacher still owns safety, space and skill feedback.

Choose the resource by the job you need it to do: warm the class up, teach a movement pattern, keep groups active in parallel, or give students a quick shared challenge.

Use Parallel PE when the whole class needs a lesson structure

Parallel PE is organized as complete units rather than a single warm-up. The design priority is simultaneous participation: students should spend more time practising and less time waiting for one line or one performer.

Use Launch Fix when you need a fast K–3 warm-up

Launch Fix is a short visual movement start. Keep the cue simple, make the safe space obvious and let the movement begin before the explanation grows longer than the activity.

Use Quick Check when students need to reflect on performance

The four-level visual can help students show where they think their current performance sits. Ask for evidence—what did you do, notice or improve—so the number becomes a reflection prompt rather than a hidden grade.

Reduce the task before reducing the student

If a movement is breaking down, change distance, speed, target size, partner demand or the number of decisions. A simpler task can preserve the intended skill while giving students a better chance to succeed safely.

Protect the reset between rounds

A quick stop signal, equipment home and known restart position keeps a lively lesson from becoming a series of long teacher resets. The transition is part of the PE system, not dead time between activities.

These resources do not replace the teacher’s judgment about medical needs, individual accommodations, facility rules or safe supervision. The digital layer should make organization lighter; it should never make the physical environment less safe.