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PARALLEL PE™ · UNIT 3 · 8 LESSONS

DIRECTION & AGILITY
8 READY-TO-TEACH LESSONS.

Students practise pathways, changes of direction and responsive movement.

THE CLASSROOM MOMENT: You want the whole class moving at once without turning the gym into eight different explanations.
Parallel PE™ Unit 3: Direction & Agility
UNIT 3 COVERTeacher-facing product art
8lessons
4stations each
32station experiences
1repeatable layout
Why this exists

The problem is real.
So is the Fix.

Unit 3 keeps the four-station map predictable while the movement problem becomes directional: pathways, deceleration, changes of direction and responsive movement have to happen without turning the space into traffic.

THE PROBLEM

Agility breaks down when students can accelerate but cannot read space or decelerate.

The stable station map lets the teacher vary cues and pathways while students keep one reliable understanding of where each task belongs.

THE FIX

Keep the room grammar stable.

Unit 3 uses the familiar MEET HERE + four-station structure so students can focus on direction & agility.

“Same room logic. New movement problem.”
What actually happens

Open it. Run it.
Get on with the day.

Meet at the centre, preview four stations, then let the class work in parallel.

01 · MEET

MEET

Bring the class to the central MEET HERE point.

02 · SHOW

SHOW

Use the lesson visual to preview all four stations.

03 · MOVE

MOVE

Rotate through the stations while the teacher coaches and observes.

Resource preview

A closer look.
Inside the resource.

Screens and supporting visuals from this resource.

Unit 3 teaching decisions

Agility is a control problem before it is a speed problem.

Changing direction safely requires students to read a cue, adjust the pathway and slow the body enough to make the next movement. Unit 3 works best when the teacher treats deceleration and space awareness as part of agility rather than praising the fastest cut regardless of control.

Show the pathway before adding the reaction cue

Students should understand where they may move before the direction starts changing. A clear route makes the later decision challenge safer and more meaningful.

Coach the stop as much as the start

Watch whether students can lower speed, plant and redirect without drifting into another lane. The ability to stop under control is part of the agility skill.

Use one cue source at first

A colour, gesture or direction call is enough. Multiple simultaneous cues can turn the task into guessing instead of responsive movement.

Increase unpredictability after the traffic is clean

Once students can change direction safely, add choice or reaction. If collisions increase, reduce the number of decisions before adding more rules.

A fast route that repeatedly crosses another group is not a successful agility task. Space awareness is part of the performance.
Classroom side

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