Unit 5 teaching decisions
Use the game to reveal whether the earlier skills transfer.
Unit 5 is not a reward week after the “real” learning. The games create a new problem: can students still control, pass, catch, dribble or choose a target when there is a score, an opponent or a time pressure competing for attention? The teacher is looking for the earlier skills inside a less predictable context.
Keep the scoring system easy to restartIf students need a long discussion to decide whether a point counted, the scoring rule is stealing practice. Simplify the boundary or restart so play can continue.
Reward the skill inside the gameNotice the controlled pass, successful receive or smart space choice, not only the final point. Otherwise students learn that the score matters more than the movement behaviour the unit was built to practise.
Change numbers before adding rulesSmaller groups usually create more touches and decisions. If students are hiding in a game, reduce the group size before writing another rule that forces participation.
Finish with one transfer questionAsk what skill from an earlier unit helped in the game and where it broke down. A thirty-second reflection can connect the final challenge back to the sequence without turning PE into a lecture.
The game should make the skill harder to apply, not harder to understand. If students are confused by the rules, simplify the game until the movement problem is visible again.
Unit 5 closes the sequence by putting familiar movement skills inside clearer game decisions and scoring.