Whole-class strategy games often turn into one student controlling the mouse while everyone else watches.
Teacher time disappears when the same moment has to be re-explained in real time.
A schoolyard capture-the-flag strategy game for ages 7–12. The screen runs the random wheel, five-second decisions, movement, prison, rescues, flags and scoring while classroom corners make the choices.

Whole-class strategy games often turn into one student controlling the mouse while everyone else watches.
Teacher time disappears when the same moment has to be re-explained in real time.
The classroom version handles the structure so the teacher can supervise the room instead of operating another complicated system.
The steps below come directly from the teacher-facing source material for this Fix.
A true random wheel selects the next free corner.
That corner gets five seconds to point to one legal move or choose Block.
One action moves the runner and the playground announces tags, rescues, steals, prison or scoring.
Teacher-facing guides and support files stay here. The classroom launch remains a separate clean route.
Complete two-team setup, turn loop, controls and classroom guidance.
Open resource ↗A fast rules reference for the two-team edition.
Open resource ↗The six-squad version with North, Centre and South squads.
Open resource ↗whole-class strategy · team decisions · bonus time · indoor movement · ages 7–12
Related teacher pages stay in the discovery layer until you choose to launch the classroom experience.

Projectable whole-class games for indoor recess, transition gaps, bonus time, and Friday energy.
Explore this Fix →
Teach one clear version of common playground games inside, then transfer it outside.
Explore this Fix →
Notice the room, name the outcome, choose the window, and get one strong-fit Fix.
Explore this Fix →Solar and Volt each split into North, Centre and South. The random six-section wheel selects one free squad at a time.

Use the same five-second decision structure with six classroom zones.
Open the classroom version full-screen. No advertising or payment prompt is loaded there.
Use the real product first. If it earns a place in your day, support the work afterward. If paying is not right for you, keep using it anyway.
Pay what it was worth ↗