NEW AT THE FIXES · Team maths game

The Going Up Fix™

A team maths game: each team solves its own ten-frame panel, then stands or sits to pick the right answer before the elevator doors lock.

  • GradesK–8
  • Teams2–6
  • Time5–15 min
  • CategoryIndoor Recess & Whole-Class Games
  • No student accounts

Free to use. No student devices, sign-ins, ads or payment requests on the classroom screen. Teacher operated; preview before first use.

The Going Up Fix™ original cover artwork
Why this Fix exists

Maths practice the whole room can see.

Quick maths review usually means one student answers while everyone else waits. In The Going Up Fix™ every team solves at the same time, and the answer is shown with their whole body.

What actually happens

The Fixes run a neon hotel tower, and each colour team rides its own glass elevator. When the brass doors open, every team gets its own button panel: two ten frames with different numbers for each team, so teams cannot copy each other. Each team has two answers beside it. The top answer means stand and the bottom answer means sit, with a picture of a standing or sitting figure beside each number. Teams agree, move together and freeze when the doors lock.

What the teacher does

Press Open the doors. When the chime sounds, the panels show the answers and the right button glows. Tap any team that got it wrong or moved after the chime, then press Send them up and watch the elevators ride.

Two ways to play

Race to the Roof or Grand Opening.

Race to the Roof is competitive. Right answers send a team up a floor, and the + and − buttons under each team let you add or take away floors for teamwork, a perfect freeze or a fair penalty. The finale is a final ride and a rooftop door reveal.

Grand Opening is just for fun, with no winners. Every right answer lights more of a shared 20-floor tower, and the finale lights the tower over the city.

Levels

Kindergarten to Grade 8.

  • K: more or less than 10
  • K–1: count the lights
  • 1–2: make 20
  • 2–3: add the buttons
  • 3–4: multiply (each light is worth 2–9)
  • 5–6: percent and decimals of 20
  • 6–8: add integers

Optional twists from round 3: Out of order (up and down swap), Power flicker (panels go dark), Express floors, Night shift (faster timer) and Close call (answers 1 apart).

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