Why this Fix exists
The problem is real. So is the Fix.
You want a visual payoff after a class routine without spending more time operating the game than students spend participating.
What actually happens
Six colour lanes race on the shared screen. Use the teacher controls to choose the race setup, begin, watch the live order change, and finish with a visible result. Replaying a short race provides a fresh class moment without requiring student devices.
What the teacher does
Set teams before launching and connect the race to a specific classroom routine. A race should follow a successful class effort rather than replacing the teaching. Keep the teams inclusive and help students acknowledge every result.
What students see
Six colours. Nobody is out.
Six colour racers on one projected track, standings on screen the whole time, and a 3-2-1 countdown to start. After each race the last colour joins the Pit Crew and powers one visible comeback boost, so no team is ever “out.” With three racers left it becomes the Medal Round, then the Final.
Racing is fair and visible: every racer has the same base pace, and the only boosts are the dashed slipstream lines and the Pit Crew boost students can see.
If it goes sideways
Quick fixes for common snags.
- Cheering gets too loud: restate the Classroom Cup goal out loud. The Cup is judged on behaviour, never on who won, so the class can still earn it.
- A team is upset about finishing last: point to the Pit Crew panel. Their colour is still powering the comeback.
Exit cleanly: crown the champion, then decide CUP EARNED or KEEP PRACTISING together in under a minute. Name the next activity before you press Reset.