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ARCADE GAME 07 · THREE REACTOR TEAMS

ROCK PAPER REACTOR™
THREE REACTOR TEAMS

A self-running three-team Rock-Paper-Scissors movement game. The Machine assigns gestures, judges every clash and runs three fresh Power Runs.

THE CLASSROOM MOMENT: Three permanent teams perform their assigned movement, face The Machine, earn Power Cores and play through a fully automated championship.
Rock Paper Reactor™
GAME COVERTeacher-facing overview
K-6grades
15-20 minutesrun time
Noneequipment
Three-team movement gamegame style
Why this exists

The problem is real.
So is the Fix.

Three zones and a short round timer make the choice physical and immediate while the teacher keeps the whole room in one game.

THE PROBLEM

You have time to fill, but not time to invent a game.

Three permanent teams perform their assigned movement, face The Machine, earn Power Cores and play through a fully automated championship.

THE FIX

Let the screen handle the mechanics.

A self-running three-team Rock-Paper-Scissors movement game. The Machine assigns gestures, judges every clash and runs three fresh Power Runs.

“No students are eliminated.”
What actually happens

Open it. Run it.
Get on with the day.

The exact flow below comes from the actual game instructions.

01 · STEP 1

STEP 1

Each reactor receives a visible gesture.

02 · STEP 2

STEP 2

Teams charge the gesture during a 20-second countdown.

03 · STEP 3

STEP 3

The Machine scans and reveals its choice.

Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

Teacher use guide

Use the familiar game so the class can focus on the challenge.

Rock Paper Reactor uses rock-paper-scissors as a low-reading, quick-decision shell around whole-class movement and team play. The underlying rules are already familiar to most students, which keeps setup short.

Teach the zone movement first

Students should know where to stand before the first reveal. Clear zones prevent the game from becoming a traffic problem.

Resolve ties instantly

A tie should trigger the same quick reset every time. Do not let a tiny dispute become the longest part of the round.

Keep rounds short

Fast rounds preserve attention and make it easy to stop cleanly when the classroom window ends.

Watch the room, not only the winner

If movement between zones is too crowded, shrink the number of movers or change the route before adding more verbal reminders.

Classroom side

The next click
runs the Fix.

The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.