You have time to fill, but not time to invent a game.
Three permanent teams perform their assigned movement, face The Machine, earn Power Cores and play through a fully automated championship.
THE FIXES PROGRAM™Rock Paper Reactor™A self-running three-team Rock-Paper-Scissors movement game. The Machine assigns gestures, judges every clash and runs three fresh Power Runs.

Three zones and a short round timer make the choice physical and immediate while the teacher keeps the whole room in one game.
Three permanent teams perform their assigned movement, face The Machine, earn Power Cores and play through a fully automated championship.
A self-running three-team Rock-Paper-Scissors movement game. The Machine assigns gestures, judges every clash and runs three fresh Power Runs.
The exact flow below comes from the actual game instructions.
Each reactor receives a visible gesture.
Teams charge the gesture during a 20-second countdown.
The Machine scans and reveals its choice.
These files are teacher-facing supports. The classroom launch remains separate and ad-free.
Printable teacher guide for setup and play.
Teacher Guide / How-To ↗Rock Paper Reactor uses rock-paper-scissors as a low-reading, quick-decision shell around whole-class movement and team play. The underlying rules are already familiar to most students, which keeps setup short.
Students should know where to stand before the first reveal. Clear zones prevent the game from becoming a traffic problem.
A tie should trigger the same quick reset every time. Do not let a tiny dispute become the longest part of the round.
Fast rounds preserve attention and make it easy to stop cleanly when the classroom window ends.
If movement between zones is too crowded, shrink the number of movers or change the route before adding more verbal reminders.
The next route is the actual full-screen browser game. No ads, no Stripe and no marketplace layer.