Teach the six moments.
The playbook uses six different visual teaching cards so the setup, collection, return, attack, capture and expansion moments are shown separately. Use the larger video view to preview the movement before students begin.
Targets are pins, not people.
This is a pin-target game. A player being hit does not eliminate that player or change their team. Teach controlled throws, clear boundaries and the stop signal before the first round.
Reset equipment while play is stopped.
When a mat is captured, stop play and reset its four pins. This version does not include an extra bonus reset on an already-owned mat. Do not move mats or retrieve equipment through active throwing lanes.
Plan the space before the score.
Use the equipment calculator and printable to plan for the number of countries. Adjust spacing, ball type and throwing rules to the group, available space and school procedures. Rehearse collection and return before adding the capture layer.
Who it’s for.
Fixated World suits Grades 4–8 in the gym or another open space where you can set clear boundaries. The class plays as countries, and teachers set the number of rounds to fit the period.
A first session, step by step.
Start with the six visual teaching cards: setup, collection, return, attack, capture and expansion. Walk the space and show where the mats sit and where players wait. Rehearse collection and return with no capture. Add the capture layer only once students handle the equipment calmly. Stop play for every reset.
Planning equipment and space.
Use the equipment calculator and printable to match the number of countries to your equipment. Keep mats out of active throwing lanes, and never retrieve equipment while play is live. Adjust spacing, ball type and throwing rules to your group and school procedures.
Questions teachers ask.
Is anyone eliminated? No. Targets are pins, not people. A player who is hit does not leave the game or change teams.
What happens when a mat is captured? Stop play and reset its four pins before restarting.
Do students need devices? No student accounts or devices are needed. The playbook is for the teacher.
Use the school’s plan first.
Preview the resource before first use. Follow the classroom teacher’s plans, student accommodations and local safety procedures. Adapt participation so everyone has a useful way to take part.
Ready? Open the resource →
