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5-DAY ACTIVE BEHAVIOUR RESET

PRACTISE THE HABIT.
MAKE IT MOVE.

Five days of active behaviour practice that turns listening, directions, waiting, respect and responsibility into movement-based classroom reps.

Also in this family: The Fixes Games™: Field Day (36 games) →

THE CLASSROOM MOMENT: The class needs a reset, but sitting through more behaviour talk is the last thing anyone needs.
The Fixes Games™
5-DAY ACTIVE RESETProduct cover
5active days
31projectable slides
MOVEwhole class
0student devices
Why this exists

The problem is real.
So is the Fix.

Movement gives behaviour practice enough energy to feel like doing instead of another lecture.

THE PROBLEM

They can describe the expectation, but it falls apart in motion.

The hard part is using listening, directions, calm bodies and responsibility while the class is actually moving.

THE FIX

Practise the behaviour while bodies are active.

Each day pairs a behaviour focus with movement, quick feedback and a rep students can feel.

“The behaviour has to work while the room is moving.”
What actually happens

Open it. Run it.
Get on with the day.

Choose the day, project the sequence and run the active practice with the whole class.

01 · DAY

DAY

Open the focus for today.

02 · MOVE

MOVE

Run the active behaviour game / practice.

03 · REPLAY

REPLAY

Reset quickly and repeat the standard under movement.

Resource preview

A closer look.
Inside the resource.

Screens and supporting visuals from this resource.

Teacher resources

Use it your way.
Keep the source handy.

These files are teacher-facing supports. The classroom launch remains separate and ad-free.

GUIDE

Main Guide

Teacher directions for the five-day reset.

Open guide ↗
Run it well

Use a game when the class needs practice but another lecture will not help.

The Fixes Games are short whole-class reset activities built around the same behaviours as the core program. They are useful after a break, when a routine has gone stale or when the class needs a lower-pressure way to rehearse the expectation again.

Pick the behaviour that is weak

Do not play a generic “behaviour game” because the room feels off. Choose the practice that matches what is actually breaking: listening, directions, waiting, calm body, respect or responsibility.

Keep the score secondary

The game should make the behaviour easier to rehearse. If winning becomes more important than the routine, simplify the competition.

Stop after a good rep

You do not need to play until students are tired of it. End while the class is successful and reference that same behaviour later.

Bring it back strategically

These work well after holidays, schedule disruptions or a substitute day when familiar routines need a quick reset.

Classroom side

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runs the Fix.

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