A challenge drawing for older students. Structure first, detail last. Good practice for line control, proportion and slowing down.
Before you start: a pencil, an eraser, a sheet of paper and something to colour with.
Draw lightly at first. Dark lines come at the end, once the shapes look right.
Step-by-step: how to draw a camera
Step 1. Camera body
Draw the main front body shape.
Step 2. Top housing
Build the top plate and prism shape.
Step 3. Lens
Add the four concentric lens rings.
Step 4. Side depth
Add the angled side face of the camera.
Step 5. Top controls
Place the viewfinder, dial and shutter controls.
Step 6. Grip texture
Build the side grip and texture lines.
Step 7. Small controls
Add the small buttons and label plates.
Step 8. Lens reflections
Add two curved lens-reflection lines.
Step 9. Strap
Draw the looping camera strap.
Step 10. Base
Add the base line and two small feet.
Step 11. Body seams
Add the two short body seam lines.
Step 12. Spark marks
Add two small graphic shine marks.
Step 13. Shadow
Add the soft shadow under the camera.
Step 14. Side texture
Add the short lines on the side face.
Step 15. Create
Make one part completely yours.
The pink line is the new part in each step.
Make it theirs
- Add a background that tells a story. Where is it?
- Give it a name and write it underneath.
- Try it again tomorrow from memory.
- Colour last. There is no wrong colour for a camera.
Teaching it with the projector
The projector version draws each step slowly on the board, pauses while students copy it, then checks in before the next step. Nobody has to talk, so you are free to walk around and help.
Quick Fix: 10 steps, about 10 minutes. Good for a brain break or the last few minutes before recess. Full Focus: all 15 steps, about 20 minutes, with the extra detail.
Open Retro Camera on the projector → It works on any classroom screen. No accounts, no student names, no ads.
Curriculum connections
Visual arts: the elements of design (line, shape, space and proportion) and creating art for a purpose. Language: listening to and following multi-step directions. Directed drawing also builds fine motor control and focus.