Big shapes first, small details last. Every step adds just one thing, so even your most hesitant artists finish with a robot they are proud of.
Before you start: a pencil, an eraser, a sheet of paper and something to colour with.
Draw lightly at first. Dark lines come at the end, once the shapes look right.
Step-by-step: how to draw a robot
Step 1. Body
Draw the large rounded body.
Step 2. Head
Add the curved head a little to one side.
Step 3. Antenna
Add the bent antenna.
Step 4. Eyes
Give it two different eyes.
Step 5. Left arm
Draw the left arm and simple claw.
Step 6. Right arm
Draw the right arm and grabber hand.
Step 7. Boot
Add the chunky boot.
Step 8. Wheel
Add the wheel.
Step 9. Control panel
Draw the rounded control panel.
Step 10. Buttons and smile
Add the two buttons and the smile.
Step 11. Repair backpack
Add its repair backpack and cable.
Step 12. Loose parts
Add three loose repair parts.
Step 13. Create
Make one part completely yours.
The pink line is the new part in each step.
Make it theirs
- Add a background that tells a story. Where is it?
- Give it a name and write it underneath.
- Try it again tomorrow from memory.
- Colour last. There is no wrong colour for a robot.
Teaching it with the projector
The projector version draws each step slowly on the board, pauses while students copy it, then checks in before the next step. Nobody has to talk, so you are free to walk around and help.
Quick Fix: 10 steps, about 3 minutes. Good for a brain break or the last few minutes before recess. Full Focus: all 13 steps, about 5 minutes, with the extra detail.
Open Fix-It Bot on the projector → It works on any classroom screen. No accounts, no student names, no ads.
Curriculum connections
Visual arts: the elements of design (line and shape) and creating art for a purpose. Language: listening to and following multi-step directions. Directed drawing also builds fine motor control and focus.