A monthly refresh is only useful if the class does not have to relearn the game.
Changing the spectacle should not change the teacher workflow or the six-zone setup.
A self-running whole-class race tournament with long-form cinematic courses, live Trackshifts, Rescue Beats and a photo finish that keeps every racer visible.

Teachers need novelty for students without paying for that novelty with another explanation and another setup system.
Changing the spectacle should not change the teacher workflow or the six-zone setup.
Trackshift adds longer races, live course changes, team power beats and a finish that keeps every racer visible.
The steps below come directly from the teacher-facing source material for this Fix.
Students move safely to any surviving colour before the countdown ends.
The course runs automatically while every racer stays visible.
The track changes during the race, then the Rescue Beat keeps eliminated students connected.
Teacher-facing guides and support files stay here. The classroom launch remains a separate clean route.
Session choices, six-zone setup, Trackshift loop, Rescue Beat and safety rules.
Open resource ↗indoor recess · Fun Friday · whole-class race · movement game · championship day
Related teacher pages stay in the discovery layer until you choose to launch the classroom experience.

A projectable visual daily schedule and live timer designed to stay useful all day.
Explore this Fix →
Thirty short behaviour missions that turn reminders into repeatable practice.
Explore this Fix →
Notice the room, name the outcome, choose the window, and get one strong-fit Fix.
Explore this Fix →Open the classroom version full-screen. No advertising or payment prompt is loaded there.
Use the real product first. If it earns a place in your day, support the work afterward. If paying is not right for you, keep using it anyway.
Pay what it was worth ↗