Each step builds on the one before. Students learn to see a moon rover as a few simple shapes, then add the details that make it theirs.
Before you start: a pencil, an eraser, a sheet of paper and something to colour with.
Draw lightly at first. Dark lines come at the end, once the shapes look right.
Step-by-step: how to draw a moon rover
Step 1. Rover body
Draw the main rover body.
Step 2. Window
Add the front window.
Step 3. Wheels
Draw the three wheels.
Step 4. Wheel bars
Add the axle bars.
Step 5. Antenna
Add the antenna dish.
Step 6. Solar panel
Draw the panel and little squares.
Step 7. Robot arm
Add the small robot arm.
Step 8. Moon surface
Draw the moon hills.
Step 9. Stars
Add three stars.
Step 10. Flag
Add the moon flag.
Step 11. Crater texture
Add little crater lines.
Step 12. Create
Make the moon mission yours.
The pink line is the new part in each step.
Make it theirs
- Add a background that tells a story. Where is it?
- Give it a name and write it underneath.
- Try it again tomorrow from memory.
- Colour last. There is no wrong colour for a moon rover.
Teaching it with the projector
The projector version draws each step slowly on the board, pauses while students copy it, then checks in before the next step. Nobody has to talk, so you are free to walk around and help.
Quick Fix: 8 steps, about 4 minutes. Good for a brain break or the last few minutes before recess. Full Focus: all 12 steps, about 6 minutes, with the extra detail.
Open Moon Rover on the projector → It works on any classroom screen. No accounts, no student names, no ads.
Curriculum connections
Visual arts: the elements of design (line, shape and pattern) and creating art for a purpose. Language: listening to and following multi-step directions. Directed drawing also builds fine motor control and focus.