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The Fixes / How to Draw / Moon Rover
All year · Grades 2–4 · 12 steps

How to Draw a Moon Rover

Moon Rover from The Drawing Fix™. An easy step-by-step drawing for Grades 2–4. Draw it with your class in about 6 minutes, one step at a time. Free to use and print. No sign-up.

Each step builds on the one before. Students learn to see a moon rover as a few simple shapes, then add the details that make it theirs.

Before you start: a pencil, an eraser, a sheet of paper and something to colour with.

Draw lightly at first. Dark lines come at the end, once the shapes look right.

Step-by-step: how to draw a moon rover

  1. Step 1. Rover body

    Draw the main rover body.

  2. Step 2. Window

    Add the front window.

  3. Step 3. Wheels

    Draw the three wheels.

  4. Step 4. Wheel bars

    Add the axle bars.

  5. Step 5. Antenna

    Add the antenna dish.

  6. Step 6. Solar panel

    Draw the panel and little squares.

  7. Step 7. Robot arm

    Add the small robot arm.

  8. Step 8. Moon surface

    Draw the moon hills.

  9. Step 9. Stars

    Add three stars.

  10. Step 10. Flag

    Add the moon flag.

  11. Step 11. Crater texture

    Add little crater lines.

  12. Step 12. Create

    Make the moon mission yours.

The pink line is the new part in each step.

Make it theirs

  • Add a background that tells a story. Where is it?
  • Give it a name and write it underneath.
  • Try it again tomorrow from memory.
  • Colour last. There is no wrong colour for a moon rover.

Teaching it with the projector

The projector version draws each step slowly on the board, pauses while students copy it, then checks in before the next step. Nobody has to talk, so you are free to walk around and help.

Quick Fix: 8 steps, about 4 minutes. Good for a brain break or the last few minutes before recess. Full Focus: all 12 steps, about 6 minutes, with the extra detail.

Open Moon Rover on the projector → It works on any classroom screen. No accounts, no student names, no ads.

Curriculum connections

Visual arts: the elements of design (line, shape and pattern) and creating art for a purpose. Language: listening to and following multi-step directions. Directed drawing also builds fine motor control and focus.

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