THE FIXES PROGRAM™Fix the system. Not the kids.
Clean Rep Games · Event 08 of 09

4×100 RELAY

Four visual runners carry the result through a relay, making teamwork and handoffs part of the spectacle.

Best for: Teamwork + multi-step routinesTeacher-ledAd-free classroom launch
The Clean Rep Games event library
What changes in this event

4×100 Relay changes the spectacle, not the standard.

The relay is a natural fit for routines with several stages because it visually rewards a sequence that stays clean from start to finish.

Choose a classroom routine.

The same routine library is available in every event, so teachers do not have to reteach the interface.

Run the real rep.

The teacher times the routine and then confirms whether it met the visible Clean Rep checks. A reset is simply another practice attempt.

Watch the result.

The on-screen event converts that routine performance into a memorable result, while personal bests and class progress make improvement visible over time.

When to use it

Use 4×100 Relay when the room needs a reason to practise again.

The strongest use is not random play. Pick a routine that is actually costing the class time or consistency, run one or two clean attempts, and stop while the payoff still feels special. Because the event is only the visual wrapper, a teacher can return later with a different sport without changing the classroom expectation.

For younger students, keep the success checks concrete and visible. For older students, let teams notice their own timing, personal bests and consistency. In both cases, the screen rewards the class after the real behaviour has happened rather than replacing the behaviour with a digital task.

Fast teacher setup

Open Clean Rep Games, select 4×100 Relay, choose the routine, set a sensible benchmark or target, and run the rep. Nothing requires a student login or device.

Teacher notes

Relay makes the handoffs visible.

Best routine matches: group cleanup, table-to-carpet moves, materials distribution, routines with team roles.

Some routines fail at the handoff between people rather than at the individual step. Relay gives the teacher a way to frame those transfers: one part can be complete, but the class still needs the next part to begin cleanly.

What to watch for

Listen for teams blaming the slowest student. Redirect attention to the handoff and the system: Was the next person ready? Was the path clear? Did everyone know when their part began?

How to make the event earn a return visit

Change roles between rounds. A student who usually finishes first can take the preparation role next time. That keeps the practice from becoming a fixed hierarchy.

Across every Clean Rep event, the digital result comes after the classroom action. Students do not tap buttons to earn points, create accounts or compete on individual devices. The teacher runs the routine, confirms the visible checks and uses the event as feedback. That separation is what keeps the game attached to the classroom skill instead of becoming a distraction from it.

When a rep misses the standard, keep the repair neutral: name the missed step, reset the space if needed and run one more attempt. Avoid turning the replay into a consequence speech. The class should experience repetition as practice. That makes it easier to return to the same routine tomorrow without the event carrying yesterday's frustration with it.

Related Field Note: When classroom games should reward the rep, not the child.