100 M SPRINT
Every team can race while the class performs the routine. A clean, faster rep becomes a faster sprint to the line.

100 m Sprint changes the spectacle, not the standard.
Teachers tap a team as it finishes the real routine; the race result is built from that clean-rep time, not random luck.
The same routine library is available in every event, so teachers do not have to reteach the interface.
The teacher times the routine and then confirms whether it met the visible Clean Rep checks. A reset is simply another practice attempt.
The on-screen event converts that routine performance into a memorable result, while personal bests and class progress make improvement visible over time.
Use 100 m Sprint when the room needs a reason to practise again.
The strongest use is not random play. Pick a routine that is actually costing the class time or consistency, run one or two clean attempts, and stop while the payoff still feels special. Because the event is only the visual wrapper, a teacher can return later with a different sport without changing the classroom expectation.
For younger students, keep the success checks concrete and visible. For older students, let teams notice their own timing, personal bests and consistency. In both cases, the screen rewards the class after the real behaviour has happened rather than replacing the behaviour with a digital task.
Fast teacher setup
Open Clean Rep Games, select 100 m Sprint, choose the routine, set a sensible benchmark or target, and run the rep. Nothing requires a student login or device.